

If expelled, you fall prone in an unoccupied space closest to where you first entered. Spell like abilities ( Sp ) : 3 / day - meld into stone, spike stones, stone shape. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. Minor physical damage to the stone doesn’t harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. You can use your movement to leave the stone where you entered it, which ends the spell. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage.

Nothing of your presence remains visible or otherwise detectable by nonmagical senses. Using your movement, you step into the stone at a point you can touch. Don't go to crazy with it, just use it to annoy the hell out of your players, not as a way to actually defeat them.You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Work around with it a bit to fit your needs.
#MELD INTO STONE FREE#
DC 10 strength save (or check) to be free The stone must be large enough to accommodate his body in all three dimensions. If they don't get out by their next turn then the area becomes rock which causes them to be stuck there (disadvantage on Dex saves and attack rolls). This spell enables the priest to meld his body and possessions into a single block of stone. Trigger the trap and a 10' radius rock to mud trap is spring? Yissss. Works just fine in 5e under the control of a DM.
#MELD INTO STONE HOW TO#
Help?Sorry, I forgot to add that those spells are from previous editions (specifically I remember 3.5). Meld into Stone: How to Hey guys, I am using a Stone Giant as an 'ancient' undead boss in one of my dungeons and decided to give it the spell Meld into Stone as an innate ability. More than two of its non-instantaneous effects active atĪ time, and you can dismiss such an effect as an action. If you cast this spell multiple times, you can have no Alternatively, youĬan cause the ground to become normal terrain if it isĪlready difficult terrain.


#MELD INTO STONE PC#
#MELD INTO STONE FULL#
Letting the BBEG pop out of the wall and make a full move / attack is pretty powerful.
